Make sure gamemode isn't null
Not sure exactly how that can happen but this seems like a sensible thing to check and handle.
|6 months ago|
|src/main||6 months ago|
|.gitignore||5 years ago|
|LICENSE||2 years ago|
|README.md||10 months ago|
|pom.xml||11 months ago|
Paper cross server player data syncing using redis and (optionally) OpenInv.
Provided without any (implied) support nor warranty! (See GPLv3 license)
server-namefor each server as set in your proxy config
required-serverslist and the
server-groupname if you want multiple different sync groups in your network)
Pre-build plugin jars can be downloaded from the Minebench.de build server.
SyncInv - Cross server player data syncing Copyright (C) 2021 Max Lee aka Phoenix616 (firstname.lastname@example.org) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.